Progress in November

November has been a pretty big month for Warsim, but having looked through the changelogs of the past month I can see how, these are all the additions to the game in just the past month!

43 Bugfixes, hundreds of features and trillions of new faces!

* Fixed shallowrock mine report showing lower income than real income
* Fixed artifact hall obisidian sword bug
* Added Friend of the Fearful artifact to the artifact market which allows you to communicate with xenophobic kingdoms
* Fixed Aslona gold bug in vassalisation
* Added announcement in the turn reports screen when the demon horde rise
* Added correct grammar for general’s pre-attack message
* Stopped you starting on a combat phase in a new game
* Removed a massive bug that overpowered the following factions, (Wagon man’s trading company, Royal Bank, Pest group, Slave Revolt, Village of Rihhm, Village of Smallhaven, Combat Academy, Holy order of roses, Outpost mercenaries, Orcs of fort Gorthmek, Slavers, Titans, Demon Horde
* Fixed bank guards using holy order knights to defend themselves
* Buffed Demons from 300 battlescore to 666 battlescore
* Fixed ability to speak to deserter faction when it doesn’t exist
* Added flag for slave rebels
* Added flag for deserters
* Added flag for pest group
* Added slave revolt to diplomat screen (Requires 80 diplomat skill to talk)
* Added ability to bribe and hire slave revoltists but unlikely to work if you have any slaves
* Removed useless mercenary diplomacy screen text
* Added Troop count view to Kingdom reports screen
* Added ability to free slaves and slave soldirs to kingdom reports screen
* Fixed names crash bug
* Sell menu bug fixed
* Fixed not enough gold issue with peasant recruitment
* Changed exit to end your turn for clarity
* Block independent arena and slave post being accesible when non-existant (credit u/asideofapplesauce)
* Fixed indepedent kingdoms gaining only one lands worth of income per turn
* Added gain more gold from vassals
* Heads and tails northern tent now kills you (credit u/asideofapplesauce)
* Fixed grand champion battlescore changing (credit u/iamlenb)
* Vassilisation status now shown on attack screen
* Vassilisation status now takes priority over alliance status on diplomacy screen
* Fixed game crash Hobogoblin bug
* Added ability to adjust the amount of money your vassal pays you in tribute each turn
* Added relation drop chance for vassals with high tribute rate
* Fixed typo on main screen (credit u/Beware_The_Sketch and u/VedVid)
* Removed excess line from vassal screens
* Added 12 roof tiles to the game
* Added Leopards/were-Leopards/half-Leopards/Leopard folk/evolved Leopards/shapeshifting Leopards/Leopard men
* Added Cougars/were-Cougars/half-Cougars/Cougar folk/evolved Cougars/shapeshifting Cougars/Cougar men
* Added Beetles/were-Beetles/half-Beetles/Beetle folk/evolved Beetles/shapeshifting Beetles/Beetle men
* Added Butterflies/were-butterflies/half-butterflies/buttefly folk/evolved butteflies/shapeshifting butterflies/butterfly men
* Added Buzzards/were-Buzzards/half-Buzzards/Buzzard folk/evolved Buzzards/shapeshifting Buzzards/Buzzard men
* Fixed sell soldiers and knights options showing when unavailable
* Fixed incorrect rents screen for independent kingdoms
* Added ability to vassalise kingdoms with 5x less troops than you (credit /u/Darkseh)
* Vassal kingdoms provide you with 20% of their income
* Added 12 new building tiles
* Fixed the obsidian sword text bug
* Added diamond mine building for dwarvern kingdoms
* Fixed emmisary of war result text bug
* Added witches race to the game
* Added Ability for black market bandits to overrun you and take back the black market if you own it
* Added 22 roof tiles
* Added 3775242240 new dwarf faces
* Added 64 New roof tiles
* Fixed roof tile spacing issue
* Added game race explanation (credit /u/voliol)
* Added 10 new names to the name generator
* 18 new flag parts
* 12 new building tilesets
* Modified Barbarians
* Added berserker race
* Fixed raid and invade counters reading all
* Added total raids and invasions and skirmish counters
* Added Metal race type
* Added Steel races types
* Added Warborn race type (stronger people, slightly more populated)
* Added Weeping race type
* Added Vile race type (evil)
* Added Sentinel race type (special guardians of an artifact)
* Added Psychotic race type (evil)
* Fixed hall of artifacts text bug
* Added new artifact “Obsidian Sword” that is only gained by destroying a sentinel race (ie sentinel dwarves) you have to be the one to destroy them!
* Added 20 New Roof Tiles
* Added 3 flag parts
* Fixed random name generator race spacing bug
* Added brawling to the thickblood tavern
* Building names now follow race type
* Added a new building tileset
* Added golem faces to the game (7’618’050 total)
* Added golem face generator to generators
* Fixed kingdom renaming bug
* Added 57 new tilesets
* Added 15 million new ogre faces
* Added 15 new roof tiles
* Added Cave Houses (basically hovels attached to caves)
* Added Void Gate Building (very rare and very powerful)
* Fixed Building Names having ‘sir’ before them
* Added New Hovel Building that adds 1 peasant unit per turn
* Added 20 new building tilesets
* Added Demonic Totem building that makes the demon horde stronger
* Added new castle building that gives 2 soldier per turn
* Added 10 new roof tiles
* Fixed spacing bug in one of the roof tiles
* Fixed size issue in one of the roof tiles
* Fixed spacing bug in building tilesets
* Orcish Totems now give +stats to their race
* Added races page to ingame wiki
* Added building generator to generators
* Added bandit rehabilitiation law (credit u/cheekywankz)
* Added mass execution law (credit u/cheekywankz)
* Added ability to close prison (credit u/cheekywankz)
* Added ancient southern ruins to the south exploration screen
* Added ability to rename independent kingdoms in debug screen
* Added ability to destroy and respawn independent kingdoms in debug screen
* Added all other 4 independent kingdoms to debug screen
* Added panda to animal generation
* Added 27 new sword generator pieces
* Added 265’489’836’312’960 new human faces (265 trillion)
* Added 608’256’000 Troll Faces
* Fixed graphic for orcish totem not being randomly generated
* Fixed artifact text bug
* Updated Menu with new ascii characters (credit u/Kerbobotat)
* Fixed half- creature text bug
* Fixed no land shown for minor bandits in spy report
* Added three randomly generated buildings to each kingdom, each with their own effects
* Each kingdom now has their own architecture style
* Added new dynamic responses to donating 500 gold to independents
* Added Dubloon to currency generator
* Added relation display on diplomacy screen (credit u/crayolaclock)
* Updated Donor page
* Added 0 escapes to the unfinished explore screens (credit u/iamlenb)
* Added New text for losses and kills when attacked by other factions
* Added Bandit Horde Collapse event
* Fixed Bandit Horde -troops bug
* Added soul-eater race prefix
* Added visible exit menu option (credit u/voliol)
* Added Faction Colours based on flag colour (credit u/TheGinofGan)
* Added mercenary group wiki page to the ingame wiki
* Fixed bank raid bug (credit u/overdosedbypain)
* Added 960820359989760 new human faces (3843281439959040 If you include skin colour)
* 5’461’505’204’152’320 total human faces (5 quadrillion)
* Added Blind race prefix
* Added Soul race prefix
* Added Wraith race prefix
* Added Nightfall race prefix
* Added Omega race prefix
* Fixed race crash bug
* Added new cheat 100 – league launcher, creates leagues if possible
* Added New Diplomacy event, formation of the league of darkness and the league of good
* Fixed raiding independents gains no gold
* Fixed independent relation with player not dropping when attacked
* Fixed interfaction relations not saving when game is saved
* Added Kingdom information to a faction you are at war with
* Fixed name spacing bug for randomly generated names
* Updated ingame cheat list
* Added Chance of bandit meetings going wrong (credit to u/Someone64_2)
* Added Chance of Goblin kingdoms truce with eachother
* Added Chance of Goblin kingdoms break out into inter-tribe warfare
* Added race face colour system for independent kingdoms
* Added chance of humanoid kingdoms race being light grey, grey, brown and white resulting in a total of 1’618’223’764’193’280 (1.6 quadrillion faces)
* Added starmetal meteorite encounter in explore screen
* Added grand champion faces to the game
* Fixed missing brawl pit destroyed screen in explore screen
* Modified giant faces and added several thousand new ones!
* Fixed loading skip bug at start of the game
* Factions attack a third as much as before, so they don’t ware themeselves out
* Mercenary groups can now randomly disband as time goes on
* Fixed diplomacy with factions not working (no longer being attacked by your friends)
* Added new kingdom leader exarch and kingdom type
* Added several new kingdom types
* Added 1’626’992’640 new faces to giants
* Added deatheater race prefix, deatheaters gain strength the more enemies they kill
* Fixed race generator crash bug
* Added new hints to the great gar’gallock
* Added 147’000’000’000 orc faces (147 billion!)
* Added 193’110’811’361’280 human faces (193 trillion!)

And the best part is, there are still 3 days to go before the end of november, in theory, three new updates!

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